Options
All
  • Public
  • Public/Protected
  • All
Menu

Class GameObject

Class used to create and manipulate game objects. Game objects are Updatables that are being saved between game launches

Hierarchy

  • GameObject

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

Readonly isInstance

isInstance: boolean

True if current GameObject was deployed, false otherwise

Readonly originalName

originalName: string

Original value passed to GameObject.constructor

Methods

deploy

destroy

  • destroy(): void

Generated using TypeDoc