Attack AI type, entity causes damage to the target entity
Follow AI type, entity follows its target. Use another AI type to set target for this AI type
Simple idle AI type, entity just does nothing
Panic AI type, entity just rushes around
Panic AI watcher type, controls entity panic behavior after getting hurt
Swim AI type, if the entity is in water, it swims
Wander AI type, entity walks around making pauses
Generated using TypeDoc
A set of predefined entity AI types