Same as Particles.addParticle, but applies 'far' shader to the particle
Spawns particle of given type on given coords with given velocity and additional parameters in the world. Note: called only on the client side! Use packets to spawn particles for multiple players.
particle type's numeric id. If you want to spawn vanilla particles, see EParticleType and Native.ParticleType enums.
velocity for the particle by X-axis
velocity for the particle by Y-axis
velocity for the particle by Z-axis
additional params, currently don't know how to use, just put 0
Particles.ParticleType object of the particle by given id, if it exists
Registers new custom particle type of given params object
created particle type's numeric id
Generated using TypeDoc
Module to work with vanilla and custom particles