If the block on the specified coordinates is a TileEntity block and is not initialized, initializes it and returns created TileEntity object
TileEntity if one was created, null otherwise
Destroys TileEntity, dropping its container
true if the TileEntity was destroyed successfully, false otherwise
If the block on the specified coordinates is a TileEntity, destroys it, dropping its container
true if the TileEntity was destroyed successfully, false otherwise
TileEntity's prototype by its numeric block id
a TileEntity on the specified coordinates or null if the block on the coordinates is not a TileEntity
numeric block id
true if the specified numeric block id is a TileEntity block id, false otherwise
Checks whether the TileEntity is in the loaded chunk or not
to be verified
Registers block as a TileEntity
numeric block id to be used as TileEntity
a set of parameters defining the TileEntity's behavior
Generated using TypeDoc
TileEntity is a powerful mechanism that allows for creation of interactive blocks such as chests, furnaces, etc.