Type used to describe a new model for BlockRenderer
Adds "CustomBlockTessellation" callback function for specified block id
block id
function to be called when the event occurs
Creates a new empty block model
empty block model
Constructs new block model of specified simple block of the normal block size shape with specified textures
texture set used for the box
Constructs new block model of specified simple block shape with specified textures
texture set used for the box
Disables custom rendering for the specified block
block id
block data or -1 to map all the data values
Enables custom rendering for the specified block
block id
block data or -1 to map all the data values
Forces block renders to be rebuilt immediately
if 0 is passed, only the specified block gets rebuilt, if 1 is passed, all the blocks along y axes are rebuilt
Changes shape of the block on the specified coordinates
ICRender.Model object to be displayed at the coordinates
if false or not specified, rebuild is performed immediately
Changes both collision and raycast shape of the block on given coords in given dimension
ICRender.CollisionShape object to be used as new collision and raycast shape
Changes collision shape of the block on given coords in given dimension
ICRender.CollisionShape object to be used as new collision shape
Changes raycast shape of the block on given coords in given dimension
ICRender.CollisionShape object to be used as new raycast shape
Specifies custom collision and raycast shape for the block
block id
block data or -1 to map all the data values
ICRender.CollisionShape object to be used as default collision and raycast shape for the specified block
Specifies custom collision shape for the block
block id
block data
ICRender.CollisionShape object to be used as default collision shape for the specified block
Specifies custom raycast shape for the block
block id
block data or -1 to map all the data values
ICRender.CollisionShape object to be used as default raycast shape for the specified block
Sets static ICRender model as block render shape
block id
block data or -1 to map all the data values
ICRender.Model object to be used as static block shape
Resets shape of the block to default on the specified coordinates
if false or not specified, rebuild is performed immediately
Resets both collision and raycast shape of the block to default on given coords in given dimension
Resets collision shape of the block to default on given coords in given dimension
Resets raycast shape of the block to default on given coords in given dimension
Generated using TypeDoc
Module used to create blocks with any custom model