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Namespace ItemModel

Namespace used to change item models in player's hand and/or inventory. By default, if the block has an ICRender, it is automatically applied as item's model

Index

Functions

  • getAllModels(): java.util.Collection<ItemModel>
  • getForWithFallback(id: number, data: number): ItemModel
  • getItemMeshTextureFor(id: number, data: number): string
  • Parameters

    • id: number

      item or block numeric id

    • data: number

      item or block data

    Returns string

    texture name for the specified item or block

  • getItemRenderMeshFor(id: number, count: number, data: number, randomize: boolean): RenderMesh
  • setCurrentCacheGroup(mod: string, version: string): void
  • tryReleaseModelBitmapsOnLowMemory(bytes: number): void
  • Releases some of the bitmaps to free up memory

    Parameters

    • bytes: number

      bytes count to be released

    Returns void

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