a collection of all existing item models
empty RenderMesh from the pool or creates an empty one. Used to reduce constructors/destructors calls
item or block numeric id
item or block data
texture name for the specified item or block
if true, item mesh position is randomized
RenderMesh generated for specified item
Creates a new standalone item model that is not connected with any item or block
Releases RenderMesh and returns it to the pool. Used to reduce constructors/destructors calls
Releases some of the bitmaps to free up memory
bytes count to be released
Generated using TypeDoc
Namespace used to change item models in player's hand and/or inventory. By default, if the block has an ICRender, it is automatically applied as item's model