unique GameObject type to get all the instances of
function name as defined in GameObjectPrototype passed to GameObject.constructor
parameters to be passed to the function
Same as GameObjectRegistry.callForType, though a new array is created before calling functions on the game objects to ensure the original engine's data safety
Gets an array of GameObjects of specified type.
unique GameObject type to get all the instances of
if true, a new array is created to ensure the original engine's data safety
Generated using TypeDoc
Calls function of the GameObject of specified type with specified parameters