Constructs a new GameObject with given params
unique name for the game object type. Use package-like names to ensure your game object name is unique
True if current GameObject was deployed, false otherwise
Original value passed to GameObject.constructor
Creates a new game object with specified params and registers it for saving and as an Updatable
any arguments that are passed to GameObjectPrototype.init function
instantiated game object
Destroys current game object
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Class used to create and manipulate game objects. Game objects are Updatables that are being saved between game launches