Creates a new noise octave of specified type
numeric type constant or one of the following strings: "perlin" (0) is a general-purpose noise generator. Used to generate noise of completely random nature "gray" (1) "chess" (2) The following sine noises are used to generate sinusoidal noise. Generally they should be used with some noise octaves of other types to avoid too mathematical landscapes "sine_x" (10) "sine_y" (11) "sine_z" (12) "sine_xy" (13) "sine_yz" (14) "sine_xz" (15) "sine_xyz" (16)
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Class representing noise octave. Each noise layer consists of multiple noise octaves of different scale and weight