true if player is flying, false otherwise
true if player is allowed to fly, false otherwise
Changes player's current flying state, call Player.PlayerFlying.setEnabled to be able to set this property to true
whether the player should fly or not
Enables or disables player's ability to fly
whether the player can fly or not
Generated using TypeDoc
Class used to manipulate player's flying ability and state
Consider using Player.getFlyingEnabled, Player.setFlyingEnabled, Player.getFlying, Player.setFlying