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Hierarchy

  • Object
    • GuiRenderMesh

Index

Constructors

Properties

rx: number
ry: number
rz: number
x: number
y: number
z: number
class: Class<GuiRenderMesh>

Methods

  • clone(): any
  • draw(gl: GL10): void
  • equals(param0: any): boolean
  • Parameters

    • param0: any

    Returns boolean

  • finalize(): void
  • getClass(): Class<any>
  • hashCode(): number
  • loadBitmap(bitmap: Bitmap): void
  • notify(): void
  • notifyAll(): void
  • setColors(colors: number[]): void
  • setIndices(indices: number[]): void
  • setTextureCoordinates(textureCoords: number[]): void
  • setVertices(vertices: number[]): void
  • toString(): string
  • wait(): void
  • wait(param0: number): void
  • wait(param0: number, param1: number): void
  • Returns void

  • Parameters

    • param0: number

    Returns void

  • Parameters

    • param0: number
    • param1: number

    Returns void

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