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Hierarchy

  • Object
    • BlockVariant

Index

Constructors

  • new BlockVariant(uid: number, data: number, name: string, textures: string[], textureIds: number[], inCreative: boolean): BlockVariant
  • new BlockVariant(uid: number, data: number, object: IBlockVariant): BlockVariant

Properties

data: number
inCreative: boolean
isTechnical: boolean
name: string
renderType: number
shape: BlockShape
textureIds: number[]
textures: string[]
uid: number
class: Class<BlockVariant>

Methods

  • clone(): any
  • equals(param0: any): boolean
  • Parameters

    • param0: any

    Returns boolean

  • finalize(): void
  • getClass(): Class<any>
  • getSpriteTexturePath(): string
  • hashCode(): number
  • notify(): void
  • notifyAll(): void
  • toString(): string
  • wait(): void
  • wait(param0: number): void
  • wait(param0: number, param1: number): void
  • Returns void

  • Parameters

    • param0: number

    Returns void

  • Parameters

    • param0: number
    • param1: number

    Returns void

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