Methods
addRepairItem
- addRepairItem(id: number): void
addRepairItems
- addRepairItems(id: number[]): void
setAllowedInOffhand
- setAllowedInOffhand(allowed: boolean): void
setArmorDamageable
- setArmorDamageable(damageable: boolean): void
setCreativeCategory
- setCreativeCategory(category: number): void
setEnchantType
- setEnchantType(type: number): void
- setEnchantType(enchant: number, value: number): void
Parameters
Returns void
Parameters
enchant: number
value: number
Returns void
setEnchantability
- setEnchantability(enchant: number, value: number): void
Parameters
enchant: number
value: number
Returns void
setGlint
- setGlint(glint: boolean): void
setHandEquipped
- setHandEquipped(equipped: boolean): void
setLiquidClip
- setLiquidClip(clip: boolean): void
setMaxDamage
- setMaxDamage(maxDamage: number): void
setMaxStackSize
- setMaxStackSize(maxStack: number): void
setMaxUseDuration
- setMaxUseDuration(duration: number): void
setProperties
- setProperties(props: string): void
setStackedByData
- setStackedByData(stacked: boolean): void
setUseAnimation
- setUseAnimation(animation: number): void
Class representing item used to set its properties