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Core Engine v2.1 API
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Core Engine v2.1 API
com
zhekasmirnov
innercore
api
mod
ui
GuiBlockModel
Box
Class Box
Hierarchy
Object
Box
Index
Constructors
constructor
Properties
enabled
Sides
texture
Names
x1
x2
y1
y2
z1
z2
class
Methods
add
Texture
add
Texture
Path
add
To
Mesh
clone
equals
finalize
gen
Texture
get
Class
get
Shape
hash
Code
notify
notify
All
set
Render
All
Sides
set
Shadow
to
String
wait
Constructors
constructor
new
Box
(
x1
:
number
, y1
:
number
, z1
:
number
, x2
:
number
, y2
:
number
, z2
:
number
)
:
Box
new
Box
(
shape
:
BlockShape
)
:
Box
new
Box
(
)
:
Box
new
Box
(
name
:
string
, id
:
number
)
:
Box
new
Box
(
box
:
Box
, shape
:
BlockShape
)
:
Box
Parameters
x1:
number
y1:
number
z1:
number
x2:
number
y2:
number
z2:
number
Returns
Box
Parameters
shape:
BlockShape
Returns
Box
Returns
Box
Parameters
name:
string
id:
number
Returns
Box
Parameters
box:
Box
shape:
BlockShape
Returns
Box
Properties
Readonly
enabled
Sides
enabled
Sides
:
[
boolean
,
boolean
,
boolean
,
boolean
,
boolean
,
boolean
]
texture
Names
texture
Names
:
ArrayList
<
Pair
<
string
,
number
>
>
Readonly
x1
x1
:
number
Readonly
x2
x2
:
number
Readonly
y1
y1
:
number
Readonly
y2
y2
:
number
Readonly
z1
z1
:
number
Readonly
z2
z2
:
number
Static
class
class
:
Class
<
Box
>
Methods
add
Texture
add
Texture
(
name
:
string
, id
:
number
)
:
void
add
Texture
(
name
:
Pair
<
string
,
number
>
)
:
void
Parameters
name:
string
id:
number
Returns
void
Parameters
name:
Pair
<
string
,
number
>
Returns
void
add
Texture
Path
add
Texture
Path
(
tex
:
string
)
:
void
Parameters
tex:
string
Returns
void
add
To
Mesh
add
To
Mesh
(
mesh
:
NativeRenderMesh
, x
:
number
, y
:
number
, z
:
number
)
:
void
Parameters
mesh:
NativeRenderMesh
x:
number
y:
number
z:
number
Returns
void
clone
clone
(
)
:
any
Returns
any
equals
equals
(
param0
:
any
)
:
boolean
Parameters
param0:
any
Returns
boolean
finalize
finalize
(
)
:
void
Returns
void
gen
Texture
gen
Texture
(
resolution
:
number
)
:
Bitmap
Parameters
resolution:
number
Returns
Bitmap
get
Class
get
Class
(
)
:
Class
<
any
>
Returns
Class
<
any
>
get
Shape
get
Shape
(
)
:
BlockShape
Returns
BlockShape
hash
Code
hash
Code
(
)
:
number
Returns
number
notify
notify
(
)
:
void
Returns
void
notify
All
notify
All
(
)
:
void
Returns
void
set
Render
All
Sides
set
Render
All
Sides
(
renderAllSides
:
boolean
)
:
void
Parameters
renderAllSides:
boolean
Returns
void
set
Shadow
set
Shadow
(
shadow
:
boolean
)
:
void
Parameters
shadow:
boolean
Returns
void
to
String
to
String
(
)
:
string
Returns
string
wait
wait
(
)
:
void
wait
(
param0
:
number
)
:
void
wait
(
param0
:
number
, param1
:
number
)
:
void
Returns
void
Parameters
param0:
number
Returns
void
Parameters
param0:
number
param1:
number
Returns
void
Exports
Actor
Renderer
Addon
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Registry
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World
World
Renderer
com
zhekasmirnov
apparatus
horizon
innercore
api
Native
Render
Mesh
Native
Renderer
mod
recipes
ui
Gui
Block
Model
Builder
background
container
elements
icon
memory
types
window
util
unlimited
mod
Box
constructor
enabled
Sides
texture
Names
x1
x2
y1
y2
z1
z2
class
add
Texture
add
Texture
Path
add
To
Mesh
clone
equals
finalize
gen
Texture
get
Class
get
Shape
hash
Code
notify
notify
All
set
Render
All
Sides
set
Shadow
to
String
wait
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