NativeRenderMesh object to be added to current mesh
Adds a new vertex on the specified coordinates
Adds a new vertex on the specified coordinates
x texture offset of the vertex
y texture offset of the vertex
Removes all vertices of the mesh
Creates a copy of current NativeRenderMesh
Scales the mesh to fit into the specified box
Scales the mesh to fit into the specified box
if true, the ratio of the dimensions are preserved
pointer to the native object instance of the following NativeRenderMesh, represented as long number
Imports mesh file using specified path
path to the mesh file. Path should be absolute path or be relative to the resources folder or to the "models/" folder
file type to read mesh from. The only currently supported mesh file type is "obj"
Forces Minecraft to rebuild specified NativeRenderMesh object
Resets color applied to the mesh. Default is white
Resets texture of the mesh
Rotates the mesh around the specified coordinates
rotation angle along X axis, in radians
rotation angle along Y axis, in radians
rotation angle along Z axis, in radians
Rotates the mesh around the (0, 0, 0) coordinates
rotation angle along X axis, in radians
rotation angle along Y axis, in radians
rotation angle along Z axis, in radians
Scales the whole mesh along the three axis
Specifies block texture to be used by mesh
Specifies color to be applied to the next vertices. If the color is not white and the texture is applied to mesh, texture's colors will be affected
Makes specified NativeRenderMesh foliage tinted
Makes specified NativeRenderMesh grass tinted
Sets following NativeRenderMesh light direction
Sets following NativeRenderMesh light position
Removes any tint from specified NativeRenderMesh
Specifies the normal vector for the next vertices
Makes specified NativeRenderMesh water tinted
Translates the whole mesh along three axis
Generated using TypeDoc
Adds new mesh to the current one on the specified coordinates with specified scale